The game featured some RPG elements, such as levelling up after completing tasks (e.g. ![]() Originally conceived as part of the Need for Speed series under the title Need for Speed: Motor City, all single player elements that may have been developed for the game were discarded in favor of an online-only model. Many fans of Motor City Online consider Need for Speed: World a Spiritual successor of Motor City Online, although EA has denied any direct link between the two games. EA, however, developed a new online racing game, called Need for Speed: World. The game went offline on Augso EA Games could focus on their current online game at the time, The Sims Online. The point of the game was to buy classic cars (mostly American muscle cars) ranging from 1930s to 1970s models, tune them up, and race them against other players. ![]() Motor City Online was a racing massively multiplayer online computer game released by Electronic Arts on May 11, 2001. PII 333 or equivalent, 64 MB RAM, 4X CD-ROM, 8 MB VRAM, 800 MB, DirectX 8.0
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |